View Single Post
Old 05-02-2014, 01:30 PM   #159
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: Meta: LOOKING FOR PLAYERS

Would anybody be interested in (Wu)Xia style campaign in ancient pseudo China.

It would start relatively low powered with some chambara options - but the advancement in CP should be rather fast and with options to buy several cinematic and options as perks in game etc.

(The idea of gaining new kewl advantages and for this finding new masters and quests would be one of the key driving elements of the campaign. )

Obligatory starting story would be 2-3 close firends/siblings etc. that are grown up on the road under the protection and tutelage of a traveling monk and are now currently on the move to receive training in healing arts in exotic monastery.

Sense of duty to this small group is obligatory, also some kind of Xia COH will be enforced (our adventurers should be the good guys). I haven't decided the precise CP and disad numbers but right now are thinking in the range of 150 cp + 50 disad +5 quirks (COH, and SOD not counting for limit).

Skills and advantages available:
at the creation:
all unarmed combat skills are available
as well as staff and sling and throwing art
techniques and combos can also be bought
all esoteric skills except invisibility art are available


Rules for chambara movement from MA are automatically enforced from get go. That means jumping distances in combat are automatically assumed to have running start, acrobatic movement roll penalties are halved. From the get go PC can buy tehniques for flying and acrobatic attacks that remove move and attack maneuver to hit cap. Rules for buying successes are in play. At character creation CP-s can be left for such exact purpose.

during play:
other chambara options like trading attacks for movement, +3 to all retreats etc. can be bought in play as extra option perks after suitable in game justification. (training,quest,blessing etc.)
same goes for invisibility art and exotic/supernatural abilities like healing or innate attack (those need to be bought with chi modifier.)

Also other perks for cinematic options and rules exceptions, unusual training etc. might be negotiated to be bought during play -
the idea is to start small but get bigger than life in reasonable time (with suitable training montage in the background.)

Last edited by fifiste; 05-03-2014 at 12:25 AM.
fifiste is offline   Reply With Quote