Re: What you don't like about GURPS
In Fourth Edition specifically:
The rules for damage from collisions. (Multiply Mass times velocity and divide by the fudge factor you first thought of to get the number of dice or something like that.)
The rules for the effects of explosive fireballs (and I presume all other explosions). The third edition rules may not have been accurate models of reality but they were playable....
__________________
Michael Cule,
Genius for Hire,
Gaming Dinosaur Second Class
|