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Old 04-26-2008, 08:38 AM   #7
David Johansen
 
Join Date: Dec 2005
Default Re: What you don't like about GURPS

I don't like the speed / range table and find it really puts off new players when they first realize that they're -4 to hit at 10 yards. Yes I know the game design reasons but the old increment and point blank system was much cleaner and easier IMO.

Super Strength is still outrageously over priced at the low end of things. And then as you move up the table it's outrageously underpriced. In any case it's a pain in the butt for a game that is perfectly set up to do it cleanly and clearly if the designers could have been bothered.

Innate Attacks should have two prices one for levels under the TL and one for levels over. No, a bunch of mushy stuff about using unusual background costs is not an acceptable patch.

Ordinary people can dodge bullets in GURPS, heck, according to GURPS Fantasy a Triceratops can dodge bullets.

All Out Attacks with missile weapons only get a +1 to hit. This is just one more little rule but without it you can get away from most of the complaints about the speed/range table and get rid of the everyone can dodge bullets as if they were a big soft pillow problem.

That said these are all pretty minor quibbles and easy enough to patch if you don't have the type of player that will accept house rules.
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