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Old 12-10-2020, 10:35 AM   #41
larsdangly
 
Join Date: Dec 2017
Default Re: Defense (sorry post is long)

Quote:
Originally Posted by MikMod View Post
Thanks Steve!

Yeah, we used aimed shots and defend + look for opening more than we used H2H back in the day. In fact, defend and look for opening can be very useful for low DX characters like tanks if they're in a tight spot, either to build to a DX where they can attack first, or just to go safely from adjDX 9 to adjDX 11 for more successful attacks, if there is less time pressure.

Also, as we are in the unofficial rules forum and talking defense...

We added a Parry option for everyone, inspired/based off the two weapons talent. We reasoned that if you could parry for 4 points of armour with two weapons then people should be able to 'parry' for 2 points of armour with their single weapon. It just added a slightly different defense option, especially useful when the attacker is feeble (low damage) but high DX and defend would be limited use.

:)
Wait, what? Are you referring to your old house rules or is the 'we added' part referring to something that got sneaked into legacy edition?
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