Quote:
Originally Posted by tbeard1999
Replace the “add dice as difficulty increases” mechanic with modifiers.
|
Please DO NOT... The dice by difficulty is the biggest, and for a good many, best, conceptual difference between GURPS and TFT.
If anything, I'd prefer to see modifiers stripped down a bit and replaced with extra dice.
Quote:
Originally Posted by tbeard1999
Define experience costs in terms of extra attribute points. This keeps races that start with fewer points but considerable innate advantages (i.e., filthy hobbits) from dominating the game.
|
That one I agree with.