Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Things I would like to see:
*Abstraction of damage/bonus from high strength.
By this I mean removal of the idea that there are progressively larger weapons within each category that does slightly higher damage with a point of strength increase. We don't need to progress damage through the arc of every historical iteration of 'broadsword with slightly different name' as though that is how they work, especially when the system works essentially on a 3d6 curve and characters with 14+ strength are less than 10% of the population.
TLDR-either make weapon damage wholly based on strength or make weapons do a base damage for size and a bonus for high strength
*More Xp for things other than killing
*No death at 0ST, especially from casting
|