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Old 12-15-2017, 11:00 AM   #19
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: GCA and Dungeon Fantasy RPG

If you look at taking a combination from Martial Arts using GCA, you'll see how complex a Trademark Move would have to be to support what's all actually included in that advantage.

I think the idea of describing the move in notes is the best solution, as Colarmel suggested. It's probably too complex to create a builder that isn't too complex itself.
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