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Old 02-18-2018, 10:46 PM   #20
larsdangly
 
Join Date: Dec 2017
Default Re: The Economic System in TFT

Chiming in with JLV's post a page or so up, here are the titles of the campaign actions in my notes. Briefly, a campaign turn is 1 week, and you can either perform 1 simple action and move 1/2 your MA, or perform 1 complex action and move 0 or 1 hexes (20 km at Campaign scale). There are also some free actions, and your die roll for your job risk happens, plus a couple of other little details. Anyway, here are is the list you chose from (some have obvious meanings; others you'd have trouble interpreting without my notes):

Simple Actions
Adventure:
Buy Property
Carousing
Collect Taxes
Duel:
Errantry:
Gamble:
Grant Favor:
Loan Money:
Perform:
Pious Action:
Raid:
Pay or Collect Ransom:
Sell
Social Action:
Toady
Tournament:
War

Complex Actions
Amore
Call in Favor:
Clear land:
Construction
Court Spouse:
Create artwork
Diplomacy
Divest
Embezzle
Enchantment
Extort
Get Bearings
Gladiatorial Contest:
Go to Ground
Harvest
Heist
Hunt
Invest
Join Organization
Learn Language
Learn Spell
Make Contact
Medical care
Prospect (i.e., find natural resource):
Raise investment
Reconnoiter
Recruit
Recuperate
Research:
Scheme
Seek Favor
Seek Job:
Seek Loan
Seek Person
Stewardship:
Wedding
Work farmland
Work mine
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