Re: Innate attack with the wall enhancement
I've gone with No Wounding to mean that you can't press the wall against people to crush them, if they stand their ground the wall just moves next to them and can't move past. No blunt trauma gives anyone who hits it DR 10 to avoid damage (safety net level of DR) on a collision. Otherwise I think a wall that "does no collision damage" might be a cheap way to stop fall damage from a great height.
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