Re: Capebusters -- brainstorming a single-setting game
Anyone know a good way to build a touch-range upgrade power? Basically, the empowered individual is capable of "upgrading" a machine or tool held in hand. The exact effects of the upgrade are flexible, but mainly I'm thinking dramatically improved performance without any new features. Ideally enough to make a significant difference in combat. I'm not yet sure if this should be only-one-item-at-a-time or possibly a lingering buff they can apply to allies' gear.
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