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Old 02-05-2019, 12:53 PM   #34
Astromancer
 
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Location: West Virginia
Default Re: PC Races of Middle Earth

Quote:
Originally Posted by khorboth View Post
Men [Varies]

I think The various Men don't need their own template, but a few traits need to be called out.

Numenorian Heritage [5] (special unusual background)
Generally requires Apperance: attractive or higher.
Allows Extended Lifespan.
Allows various magical powers. (by GM agreement.)
Will allow some magical items and plot-related things to work.

Half-Elven [5] (special unusual background)
Requires distinctive feature quirk.
Requires Extended Lifespan or Unaging.
Allows various magical powers. (by GM agreement.)
Will allow some magical items and plot-related things to work.

Wose Eyes [-1] (special case of distinctive feature)

Other human variations seem to be mostly cultural in nature and therefore can be handled as differences in common traits.

My old MERP book also has Umli as half-dwarves, but I can't think of a canonical example, so I don't feel obligated to stat them out. So... I think that's it. Please rip them apart.
I'm rereading LotR just now. I'm in the first half of Return of the King and Gandalf has just told Pippin that the Stewart of Gondor and his younger son can "perceive if he bends his will thither, much of what is passing in the minds of men, even those that dwell far off. It is difficult to deceive him, and dangerous to try." This sounds like telepathy or the kind of telempathic abilities Counsellor Troi had.
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