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Old 01-12-2019, 07:02 PM   #45
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
Batman

Businessman!-14 (WC-2) [6]; Detective!-16 (WC) [24]; Martial Artist!-18 (WC+2) [48]; Scientist-14! (WC-2) [6]; Tactics-20 (IQ+4) [20]
Speaking of WC, this is a very neat way to make Batman (as oppose to having 200 skills on his sheet). From a point balance perspective though, what is the benefit of having Martial Artist!-18 (WC+2) [48] instead of say Karate 21 (DX+5) [24] and Judo 21 (DX+5) [24] or Karate 24 (DX+8) [36] and Judo 18 (DX+2) [12]?

Sure Martial Artist! is broader but it seems pale in contrast with having much better core skills (and parry).
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