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Old 05-09-2012, 06:34 AM   #12
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Rapid Fire Houserules

I posted a bullet dispersion overlay somewhere on the forums. I will try and fimd it.

Another variant on usingg the Speed/range progression is by percentage. So if you make a roll by 10-12 you hit with 100% of shots fired. Or go uo 1 increment as a % of shots fired, etc. tjat takes care of miniguns.

Tjird rule: just make Rapid Fire progression double each time. 2-3 shots is +1, 4-7 is +2, 8-15 is +3, etc.

Rapid Strike is the way to go. Aim and Brace apply to both attacks, as does detrrmined.
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