Quote:
Originally Posted by jacobmuller
Yes and No
either:
innate DR stops Blunt Trauma Injury;
or
it doesn't. B378 because "Damage Resistance (DR) rates the degree of protection [snip] against damage." "Subtract DR from basic damage." B379: "injury due to blunt trauma [snip] is actual injury, not basic damage."
A character wearing leather and TL5 Chainmail (DR9/5*) is clubbed for 5 damage; 1 point of Blunt Trauma if it's his body or limbs. Would his Skull stop it?
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It
doesn't. DR cannot stop injury. There is no ambiguity about this.
By definition, injury is
after DR. DR stops
damage, which is why its name is "
Damage Resistance" (not "injury Resistance").
By the time you're applying blunt trauma
injury, DR is no longer part of the equation.