Quote:
Originally Posted by gibberingmouther
i'm not really set on doing things the official GURPS way - i'll probably take what's there (in GURPS Powers) and do a homebrew with that as inspiration. i'll post it up here of course - i'm not sure if i'll ever play it with my friends, but maybe someone else will be inspired by it.
now just occurring to me - i might have to keep my homebrew to myself, since the Powers content i'm assuming is copyrighted. oh well. i'll share what i can without breaking any rules. i can probably describe the general things i did without giving away details from the rule book.
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One of the things I love about SJG is their online policy.
You should be able to post power writeups without explaining the mechanics,
So for example...
Ka Me Hami Ha
This is a powerful attack that takes time to set up. You have to charge up for 8 seconds before firing and it is obvious to anyone what your doing.
Statistics: Innate Attack (cr) 2d (PM, Ki; -10%; Takes Extra Time 4; -40%) [5/level]