Quote:
Originally Posted by sjard
While some of the historical combat manuals do make distinctions in attack times, they're usually based on what type of movement you're making.
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And you can make plenty of different movements with each and every weapon.
While I might be faster doing stabbity-stab-stab against a static pole with an icepick than with a spear, things look different when I try to feint at the face, than stab the thigh, hold two people at bay etc.
Apart from treating things holistically (within a turn or even over several ones), you'd also have to define what rule terms really are. The old "what is a parry really" debate...
And then there's the matter of granularity. The Last Gasp has the same issue. While it might be more exhausting to swing an axe than a dagger, is it really
twice as exhausting? So you either increase the range (double digits enough?), or you treat the differences as rounding errors.
Quote:
Originally Posted by sjard
But also in my experience with HEMA most 1v1 fights tend to be over within 1-6 blows, usually within about .5-15 seconds.
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Olympic fencing is fast, too. But in both cases, the risks of dying are pretty minute, which tends to skew things
slightly...