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Old 08-23-2019, 05:20 PM   #61
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by evileeyore View Post
In my defense it's been 30 years since I've dealt with that particular rulesset.
Meaning you weren't playing "vanilla" AD&D (but then again who did :-)) for 11 of those years as officially for that length of time a combat round was 1 minute. Remember the 6 second combat round didn't officially come into being until 2000, just 19 years ago.

Quote:
Originally Posted by AlexanderHowl View Post
I had forgotten how much 1e sucked. In GURPS, a skill 10 charter will hit a dodge 10 character 15 times in one minute (and get one critical success). To hit only once in a minute, a 1e character would have to possess skill 5 versus a dodge 10.
It wasn't just 1e D&D but 2e D&D as well. As I said before the D&D combat round didn't get reasonable until 3e in 2000. Even then at 6 seconds it is insanely slow by GURPS standards. Moreover if you figure that those 6 seconds include the equivalent of Evaluate (+1 max to skill for one opponent; take one second) and aim (3 second max) then the base skill must really really suck especially if you work from the percentages of the 1d20 instead of using the 3d6 alternative (it a better with the later but is still pathetic)

Last edited by maximara; 08-23-2019 at 05:42 PM.
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