Quote:
Originally Posted by Ulzgoroth
That said, whatever it is supposed to be doing is probably problematic for true asynchronous play as opposed to semi-asynchronous play that still requires both players attending to the game start to finish with no major interruptions...
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Unless it is supposed to be like a 24 hour timer or something. Ranked play at least needs some kind of timer to stop players from just never finishing games if they are losing. All of the turn based online games I have played have something like this.