Quote:
Originally Posted by vicky_molokh
Greetings, all!
It is probably obvious that the weapon tables for each given weapon category in High-Tech are much more rich than the Ultra-Tech tables (which are more comparable to Basic Set's selection - a single 10mm Storm Carbine, a single 7mm Assault Rifle etc.). Now, obviously GMs can add variety by writing up similar yet not identical weapons. The question is, what guidelines should be followed that there aren't any Überwaffen in the new tables? There are supposed to be tradeoffs, but what should be used for said tradeoffs?
Thanks in advance!
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Take the guns in UT and vary them with every gunsmithing option you can find in Tactical Shooting. Particularly bullpup conversion, shortening a longarm, weight reduction, and the various levels of Fine and Very Fine for both Accuracy and Reliability, as well as Presentation quality. Call Cheap (Unreliable) -2 to HT and -1 to Malf, for 85% of list price, and Cheap (Inaccurate) 65% of list price for -1 to Acc.