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Old 05-25-2011, 12:49 PM   #5
panton41
 
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Adding HT-equivalent variety to your UT weapon tables

Quote:
Originally Posted by jbalsle View Post
I suspect we're waiting for VDS for the 'correct' rules for weapon design for both beams and guns.
That's assuming Vehicle Design has it. There's been talk of a separate "Armory" book specifically for weapons. (And presumably HT and above, as Low Tech and its companions pretty much have that end covered.)

Even then I never found the results from Vehicles 2nd Ed. to be all that great or detailed for personal weapons. Part of why real world weapons behave differently is because of things that would fall below the resolution of a "generic" design system for gamers.

Now Mr. Cole has the opposite end of that spectrum, which is a spreadsheet designed for people who understand the intimate details of firearms. It gives good results that are generally accepted as accurate, but if you want to construct a real-world weapon you pretty much need its factory specs to get it right. That is to say, it's not good for the "exploratory" weapon designing that gamers like.
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