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Old 08-20-2018, 11:36 PM   #11
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Join Date: Oct 2011
Default Re: Wraith anniversary

Originally Posted by Anaraxes View Post
To risk a stupid question:

What exactly are you supposed to _do_ in Wraith? What's the game about? I read the original book, back when, and was left simply puzzled. It had all this setting background, along with the artsy and angsty pictures, and imparted that really well. But the Wraiths themselves seemed to have no actual abilities -- in fact, lacking the ability to influence the world seemed to be part of the point -- and so seemed to have little to do other than sitting around angsting about their deaths until they got turned into coins.

I always felt that I really missed something on that one. But then, it was WW, so maybe I was right on the money.
I think that was exactly the point, really; the central element of Wraith was the Hierarchy, which denied the possibility of God or a moral order to the Universe, proclaiming that this was all there is, and further that long term good or existence isn't truly possible - Charon himself eventually fell to Oblivion, and sooner or later so will you. And you're not allowed to interact directly with the living anymore, and the higher ranking members all wear masks, denying personal identity, and build inanimate objects out of once-conscious souls for convenience. Everything about the Hierarchy is supposed to insult human dignity, and you're supposed to look at it and say NO.

Then comes the task of figuring what sort of rebellion against truly cosmic nihilism will "work", whether political or personal, violent or persuasive, living or dead. But you are not supposed to accept Stygia and the Shadowlands.
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