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Old 06-12-2018, 08:16 PM   #39
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Experience Points

Quote:
Originally Posted by Skarg View Post
Yeah, I think that's a good idea. There are already rules in Advanced Wizard for the variable amount of time it takes to learn a spell (and I would definitely keep those rather than have EP be usable to instantly learn things), so it would seem consistent to have the EP cost vary in a parallel way. I also think it might help reduce the amount of fighters who tack on spells, which I expect will be more common and possibly an issue at some point.
Aren't there rules that already double the cost of spells for non-Wizards? E.g., you have to declare yourself a Wizard or Warrior going in, and if you're a Warrior, Spells cost twice as much to learn, while if you're a Wizard, Talents cost more to learn? I mean, I realize that the rule was predicated on "IQ slots" as the controlling factor and all, but wouldn't that be likely to translate into higher XP costs under the new system?

Of course, we don't know that, because Steve didn't include it in our brief glimpse of the new rules, but it would certainly seem logical...
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