Thread: Buying a House?
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Old 07-01-2019, 10:06 AM   #12
Skarg
 
Join Date: May 2015
Default Re: Buying a House?

I get your desire, and more guidelines would be good to have or develop, though I think they should also include the concept of different locations having different economies.

ITL does say a bit more than that. Pretensions to any sort of social status cost at least $50/week. And it's not just about lodging costs.

Any answer to what housing prices "should" be is going to get over-applied unless it mentions how much prices can vary.

Really I think it calls for the GM to come up with figures for the current time and place, and to vary those numbers. It can make the game feel more real, interesting, and sometimes quite entertaining, to deal with varying mundane costs and the people who offer them.

As the people who started in with economics observed, housing prices vary massively due to artificial causes, and would in Cidri too, which is why I think the GM ought to choose what housing markets are like for each place in their own worlds, and not just have one "standard" set of prices.

I know of one house that sold for $30,000 in 1970, which some years ago sold for well over $1,000,000. That's not inflation, and even the $30,000 price was generally unaffordable except by the very wealthy and/or those who could get a mortgage.

In Cidri, probably most places don't have real estate loans, or if they do, the "credit" for a band of adventurer types would not I think be very high...

But there probably are houses build by and/or for lower-class folks, which might be quite affordable for middle-class folks and/or adventurers to buy outright.

And someplace like a well-off capital city with more demand for housing than supply would probably be much more expensive than someplace like Winterhome in Dran, which supposedly used to have ten times its current population.

Last edited by Skarg; 07-01-2019 at 10:09 AM.
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