Re: Need help with some stuff with Ritual/Path magic.
The RPM skills and Advantages are meant to soak points. There's no point cost for individual spells, after all. So compare to the costs of a set of superpowers or a Modular Ability.
(Also helps to remember that MH was designed as a 400-point game. An RPM mage might not scale down to 250 or 150 or 100 points and still seem like a kick-ass generalist. Which isn't necessarily a bad thing; just depends on your game.)
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