Quote:
Originally Posted by Humabout
PK can obviously give a better answer than me, but that quote specifically applies to adding enhancements to damage, not Altered Traits, which states:
Here, you just sort out the cost of the trait you are adding, and if it is positive, it costs 1 energy per CP, if it's negative, it costs 1 energy per -5 CP, minimum 1.
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I read that as the base cost of an Altered Trait - and there are few examples of Altered Traits with enhancements. But the costs would work out if the intention is to figure the cost of the Altered Trait, adjust for enhancements, and then take +1 per 1 CP (if positive) or +1 per -5 CP (if negative).
PK, any comments on this?