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Old 01-12-2018, 08:56 PM   #7
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by Mack_JB View Post
It seems like it would just add complexity, for the occasional ability of the 'defender' to get first reaction fire in. Might as well then add LOS rules, and Morale, and from there Supply ... in which case, then I'd just play ASL.

Ogre/GEV is meant to be fast and deadly ...
I don’t think that one very simple rule change turns GEV into ASL. And line of sight is explicitly contraindicated by the future history - the rules specifically state that the AFVs are armed with non-line of sight weapons. So it’s not necessary to go there.

Anyhow, the hold fire suggestion was the simplest way I could think of to address my friend’s concerns. And now mine, since I feel like I beat him with gamesmanship, not superior tactical ability.

Also, the Hold Fire rule as proposed doesn’t give the non-moving player the first shot. And since the unit using Hold Fire foregoes his attack in his turn, it won’t be used except for meeting engagements. Once the units get “stuck in”, Hold Fire will likely rarely be used.
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