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Old 06-17-2019, 11:42 AM   #7
DemiBenson
 
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
Default Re: Why adventuring parties?

Quote:
Originally Posted by Refplace View Post
Good question.
If the target is far off supplying a larger group can be more expensive then a small party.
Most people dont want that kind of work and using up your own troops can weaken you if enemies attack.
Discretion of adventurers vs, your own troops might be needed if retaliation is feared. Or fear of looking too powerful and a potential threat to the crown.
Monsters may have powers or get guards who have powers against large numbers. Terror, Swarms, Disease, parasites, even traps may be more effective against larger units.
Undead or others may convert troops so sending in a lot of troops without protection could be a problem.
Agree.

In a pre-DF game I ran, the league of merchants were getting raided quite heavily by a group based in remote wilderness. They clearly wouldn’t send their own troops marching through the jungle looking for a city of monsters, because then their caravans elsewhere would be raided too.
But the LoM could easily put up a bounty of a prince’s ransom to be disbursed across 10 years as long as the monster-raids stopped (and the party provided proof that they stopped the threat). The LoM didn’t have to pony up anything upfront, and only had to pay from the profits of trade that was no longer being raided. And if a small band of specialist mercenaries succeeds, then the LoM would be happy to have a standing arrangement to have those powerful people nearby and on good terms.
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