View Single Post
Old 10-22-2019, 03:27 PM   #8
Plane
 
Join Date: Aug 2018
Default Re: Using Controllable Disadvantage [Perks]

Asterisks for things which are physical so they don't qualify but listing them anyway since controllable non-mental advantages was proposed above...

Controllable Clueless would also be good for the +4 vs seduction

*Controllable Draining could be helpful if you wanted a way to suicide if captured

Controllable Easy to Read can give potential allies a bonus to understand you're being truthful toward them.

Controllable Fanaticism (Extreme Fanaticism) could give you a bonus to resist brainwashing

Controllable Fragile (Combustible or Explosive or Flammable) could help you use your body as a weapon.

Controllable Hard of Hearing : maybe some bonus against sonic attacks on your ear?

*Controllable Hemophilia: if you want to keep a doc busy spending more time on you

Controllable Honesty could give you a bonus to resist Greed if you have that as a permanent limitation. Or otherwise a bonus to Reaction rolls if your honesty is known (but then you'd have to use it a lot...)

Controllable Incurious : if you know that a room is full of dangerous stuff you just shouldn't touch, turn on before entering.

*Controllable Infectious Attack (B140) should probably be banned since that's basically just Dominance (B50) of course like everything else in this list with an asterisk, it's physical and not mental so it's already banned.

*Controllable Missing Digit : in case someone is Worrying your hand and you want to protect it!
**Controllable One Hand should cover that (and extremity targeting in general) but limit you more
***Controllable One Arm should cover BOTH (and limb-targeting in general) but limit you EVEN more
****Controllable One Eye so that nobody can blind you, but they could probably still stab your brain through your eye-hole?

*Controllable Motion Sickness : for when you want to vomit on someone

Controllable Paranoia: when you know you should even keep an eye on close friends when there are aliens controlling everyone!

Controllable Sense of Duty - like with honest, MAYBE a reaction bonus? But since both are based on being KNOWN to have it, if you only switch it on occasionally you probably WON'T be known to have it. Maybe it means you can fake it and get the bonus until you decide to stop, whereas other people trying to fake being dutiful/honest simply CAN'T and NEVER get the bonus?

*Controllable Shadow Form should be banned for same reason as Infectious Attack, already has advantage version

Controllable Sleepwalker is just a COOL OPTION. Maybe you want to walk around all creepy-like in your sleep. Do we have a trait representing people who thrash around in their sleep like Tom Payne's character in Prodigal Son who straps himself into restraint to stop from falling out of bed due to nightmare convulsions?

*Controllable Slow Healing could be useful if you want to stop someone with Vampiric Bite from healing themself at your expense, or maybe if you have a beneficial advantage hit onto you via Symptoms

Controllable Split Personality: the ability to swap mental disadvantage packages but instead of happening randomly during stress, it happens whenever you want it? Sounds useful! In fact kind of makes those disadvantages themselves controllable by extension? Or would swithcing it on just switch on the ability to swap personalities due to stress?

*Controllable Supernatural Features : removing body heat or reflection or shadow is useful for sneaking around or intentionally scaring people

Controllable Supersensitive: you can know when people are within 20 yards and roughly how many.

Controllable Timesickness: a warning system that you got teleported through time in case it happened and you weren't actually aware of it, being stunned will let you know!

*Controllably Unfit (Very Unfit) : in case you don't want to recover your FP so fast because an evil mage keeps stealing it from you to power his world domination spells.

*Controllable Unhealing : as with Slow Healing, as with Unfit but with HP-leechin' vamps.

*Controllable Weak Bite: for when you want to grapple someone with your mouth without hurting them very much

Controllable Weirdness Magnet: because you are bored and you want to be more like April O'Neil on her birthdays in "Rise of the TMNT" and meet interesting friends.

Controllable Workaholic : initial reaction bonus, then turn it off before you get a penalty!

Controllable Xenophilia: so that you can finally give that Cute Vampire a chance at love when you know they deserve it, but can deactivate this to prevent you from doing Tentacle-Shaking to excess. Plus the obvious bonus to your Fright Checks!

Quote:
Originally Posted by Anthony View Post
[*]Lifebane (reasonably balanced, 1 point for repel insects seems fair)
Only just noticed this is has the mental icon and not the physical icon, which is weird, it seems conceptually like a physical thing.

I guess it's intended here if you possess someone you take your lifebane along for the ride so that it's an indication an evil spirit is inside them?

Quote:
Originally Posted by Anthony View Post
[*]Fat (swimming)[*]Magic Susceptibility (make beneficial spells easier to cast)
Controllable Magic Susceptibility 5 to give +5 to people trying to heal you would be pretty useful :) Wouldn't that also help to offset the penalty you have when trying to heal yourself (-1 per missing HP) ?

Since that might be taken as all-or-nothing (ie you can't just do CMS1 if you have CMS5) maybe the Variable enhancement (1.1 rounds up to 2, no longer a perk) should be required if someone wants that option?

Or would you require them to spend 5 perks buying all possible versions of MS as controllable? Same concern with Controllable Fatness (3 tiers). This is also a concern for Xenophilia since it's Fright Check bonuses ascend the lower your self-control roll is while it's on.

Both of these are physical rather than mental. Given the restrictions, the perks should probably be called "Controllable Mental Disadvantage". Maybe CMDA for short?

Based on modular abilities (+100% to get a physical instead of mental) maybe Controllable Physical Disadvantage (CPDA) should cost 2 points rather than 1?

Quote:
Originally Posted by Anthony View Post
[*]Overconfidence (for reaction bonuses from young or naive)
Controllable Megalomania for same reason!
Plane is offline   Reply With Quote