Thread: HEAL spell?
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Old 05-31-2018, 03:18 AM   #69
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: HEAL spell?

Quote:
Originally Posted by tbeard1999 View Post
Yep, I agree completely. I think that the individual TFT combats should remain as deadly as they are now. Adding healing or additional hit points will turn the TFT combat system into a time consuming slog. I just want TFT figures to be able to engage in *more* combats.
The best way to maintain TFT as it is, but still allow a D&D style dungeon crawl, is to have the means of healing be external to the party. So for instance, the party have a potentially deadly encounter where some are wounded and perhaps killed - normally, they'd have to exit the dungeon and return to base to heal up. But deeper in the dungeon is a magical healing pool or a Wizards study with healing potions or something of that nature. This allows the survivors to continue with their mission. As long as these sort of dungeons are an occasional foray this won't feel too contrived.
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