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Old 01-18-2016, 03:41 PM   #4
Randyman
 
Join Date: May 2009
Default Re: Gurps 4e Mixed Supernaturals

Quote:
Originally Posted by PencilBoy99 View Post
What 4e books do recommend for a mixed supernatural game (Werewolves, Witches, Vampires, etc.)?
Quote:
Originally Posted by mlangsdorf View Post
Monster Hunters would be my go to source. MH1: Champions has 400 point templates for many inhumans (Angels, Vampires, half-Vampires, Lycanthropes, and Demons), experiments, blessed champions, psionics, and witches. MH4: Sidekicks has 200 point versions of the previous templates and suggestions for stacking templates together to get a wide variety of 400 point templates. MH5 adds some aliens. MH3: Enemies has versions of all of the above acting as enemies.

Even if you don't intend to do a full Monster Hunter campaign, Monster Hunters has a lot of resources for playing mixed supernatural games.
Beaten to the punch.

Monster Hunters is exactly "Mixed Supernaturals". Using MH as a base set of very well-balanced rules options you can go in pretty much any direction you please.
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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