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Old 05-06-2012, 09:04 PM   #104
gruundehn
 
Join Date: Oct 2005
Default Re: GURPS Community Campaign & Adventure Repository

The campaign I'm working on and hope to start next year is called Arlun which is the name of the part of the worl it is set in.
Background is that there are two main gods, actually students in a ultra-long-lived race from another dimension. Their graduation test is the background of the campaign and only one can pass. The two are called "The Master of Light" and "The Master of Secrets" but only The Master of Light is commonly known.
The Master of Light pushes for technology and The Master of Secrets pushes for magic.
Known races: Humans, Elves, Dwarves, Felinoids, Halflings, Orcs and Dragons.
The Dragons were originally the monitors of the test but they rebelled and destroyed things so that they could stay here. Thus the world went from a TL-7 or maybe TL-8 world to a TL-1 world inside of a year. The world is presently TL-3 with flashes of TL-4 but the Dragons act to prevent the increaqse of Tech Level.
The Humans are the main race and will be the deciding factor in who graduates. The Elves like the world at TL-3 and work with the Dragons, but without the violence the Dragons use, to keep it at TL-3. The Dwarves want to increase the TL and remember the world before the fall. Halflings want the world to stay low tech. Felinoids don't really care. Orcs just want to get back to their home dimension because this one is driving them insane.
Magic has just entered the world, the mana level is still Low, and there are few spells available to teh players.
There are tribal gods who are actually assistants to The Master of Secrets and they tend to work together. The Master of Secrets tends to stay a secret but is known to some people.
Priests of The Master of Light will kill any mage they can if they can get away with it. They will also kill any priests of the tribal gods if they can get away with it. Priests of The Master of Light use Psionics.
Tribal priests and mages will kill any priest of The Master of Light if they can get away with it. Tribal priests use spirits for magic and mages use mana of course.
Arlun has many small nationalities / tribes - think Europe with the plethera of independant Dukes, Counts, Princes, etc. after the fall of Rome; especiall Germany. This is after the fall of the Randan Empire.
The players will start out as normal people in a small County. They will be given the task of delivering an artifact to a nearby kingdom. They are delivering the real artifact because it is known that there are many people who are after it. So the Count has sent a decoy with a strong party that is known to carry it. He expects that the decoy party will attract all the attention and no one will pay attention to the PC party.
When the party gets to their destination they discover that a single Dragon has completely destroyed their home county in a single day. (It really took three, but who's counting.) They return home to discover that while not everyone was killed, over 90% of the population was. The neighboring countries are moving in to claim the land. When they return, one of the nobles who is taking over will asign them to head to a nearby Dragon who is known to be somewhat friendly to Humans and see if they can learn why the destruction happened.
Past this I haven't a clue what to do.
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