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Old 02-11-2016, 01:15 PM   #60
HeatDeath
 
Join Date: May 2012
Default Re: Soft announcement: new Ogre set!

Quote:
Originally Posted by ghostofjfd View Post
I think I've found a way to blunder legally into an overstack. Say an armored unit or an Ogre has ended its movement phase safely in a mined hex. A friendly Ogre with M2 but within 6 tread unit losses of M1 wants to move through the hex and on to an empty hex on the other side. It enters the hex, the mine goes off, and the tread losses knock the Ogre down to M1. It has already spent one movement point, so now it has to stop there (by analogy to 6.04). The Ogre or armor already there has expended all of its movement points, so it can't leave either. There you are with an overstacked hex at the end of the movement phase.
I'm pretty sure you're right, that'll do it. Fortunately 6.08 already refers generally to "units" (rather than infantry or armor) and seems to cover this case, providing guidance to the players on how to proceed. The problem this raises is in 5.02: what does it mean to say "only one vehicle (...) may occupy a hex" if permissible movement through a friendly-occupied hex - in combination with mines, that's a new one, good catch! - can cause this condition to occur? The statement in 5.02 obviously means something - it has the clear intent of preventing player from voluntarily stacking their units - but is, as currently worded, manifestly false.
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