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Old 01-21-2010, 12:16 AM   #72
Join Date: Nov 2006
Default Re: GURPS Dungeon Fantasy 9: Summoners

Originally Posted by Crakkerjakk View Post
I disagree. I think this a clear situation where using Power Talents from Powers was the right choice. They're the same thing as PI anyways. It's just PI is the worked example from Basic. Besides, PI is generally a "religious" thing, and that's not really how the templates are presented for the most part.
What I mean is that there should not be any mana requirements for the Power Talents. The power talents should operate on the spiritual power that controls the elements, death and demons. A wizard would use mana power to control the elements, death and demons and a cleric would use divine power.
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