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Old 05-30-2009, 10:27 AM   #11
Kaldrin
 
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
Default Re: "Save or Die" effects in GURPS.

One of the reasons the save or die mechanic is in D&D with such abandon is because raising dead is like going to the corner store to pick up a carton of milk... I tend to avoid it in GURPS because it's really unfair without it being a well known part of the game.

The zombie campaign I have is the first time I've used it and it's had the effect I wanted it to have. The players all cringe when a zombie gets within a few yards of them and things get tense until it's dead... er, re-dead.
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