Re: "Save or Die" effects in GURPS.
One of the reasons the save or die mechanic is in D&D with such abandon is because raising dead is like going to the corner store to pick up a carton of milk... I tend to avoid it in GURPS because it's really unfair without it being a well known part of the game.
The zombie campaign I have is the first time I've used it and it's had the effect I wanted it to have. The players all cringe when a zombie gets within a few yards of them and things get tense until it's dead... er, re-dead.
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-safe from the children born as ghosts
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