Quote:
Originally Posted by sir_pudding
Now obviously evileeyore disagrees, so clearly there may be people who like this version enough to play it.
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For me it was more points for skills... since I made a Sage and the IQ didn't end up higher than a Wizard's (125 points don't stretch as far as 250... okay, the PC's IQ might be higher than our party 'Wizards", I'm not sure... but he does have the highest Per in the group).
If I had the full 250? Scholar IQ, Omnilingual, and Jack-of-All Trades... probably a bit better at hitting with the staff (instead of a skill of 12, probably 14-16 range). Drop: Dabbler and individual Languages... might even have a Psi power if I can figure out how to make them not be terrible, but still keep the flavor.