As I outfit party members and NPCs alike for the
After The End campaign I have in the works, it occurs to me that there are more potential modifiers for flaky equipment than the book listed.
- Power-Hungry: Double the item's power consumption or halve its operating time for its listed power source. -0.3 CF.
- Uses Rare Parts: The item is no more likely to break than normal — but when it does break, you must dig around for just the right part! All major repairs require twice the normal parts value (The New World, pp. 39-41), while minor repairs require 5% of the gadget's value in parts. The careful tech will note that this might make some repairs require more parts value than the original item is worth! -0.6 CF.