Re: Combat Reflexes without defense bonus
In my last two campaigns I've gotten rid of Combat Reflexes. I'm always a bit wary when it comes to abilities that are so close to being required they might as well be, and with CR you also had the issue that it does a bit too much in one ability (a few of the oldest parts of GURPS are somwhat baroque). It reminded me a lot of ditching SPD in HERO...
So far, so good. GURPS 4E defenses are already good enough, and this gives low/medium point fighting-men 15 points to spend among more unique abilities. Having a combat skill is enough "are you fit for battle?" predicate for me, too.
|