View Single Post
Old 03-31-2017, 10:38 AM   #1242
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Gaming Ballistic - GURPS Content Posts

Quote:
Originally Posted by Phantasm View Post
Awesome work.

I would probably give the oBSG Colonial Viper the same stats, even if the weaponry is said to be "laser torpedoes" in the pilot episode. (Clearly, Glen Larson took lessons at the George Lucas School of Badly-Named Terminology.) I'd be more likely to just plonk field-jacketed particle beams in their stead.
Legit. I did some quick fiddle, and with adding lasers or energy weapons of some sort, you lose one of the three mounts and replace it with an MHD turbine, which gives 78 hours of operation for the two remaining lasers. As you burn turbo, you lose endurance for the lasers too, but you never run out of ammo. I had to go up to a system TL of 10 or more to get the lasers in there, of course.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote