Quote:
Originally Posted by Asta Kask
... roll first and roleplay later.
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Recent editions of
Paranoia have an interesting twist on this. Rather than having big realistic tables of task modifiers, players have a pool of "perversity points" they can spend to get bonuses to tasks. This allows them to narrate the circumstances that make things easier, or harder for their opponents. This being
Paranoia, said opponents are often the other party members.