Quote:
Originally Posted by combatmedic
Second round Magic System Poll
I'm assuming that supernatural Advantages like Oracle, Blessed, etc. are okay.There wasn't a strong trend towards Powers, but there was significant support for innate magic and special, non ritual/non spell abilities. Advantages work fine, I think.
I have distilled the list of magic systems to the following options:
1)standard GURPS Magic system, with rituals as well as spells
2)standard system but only ritual casting only
3)Path/Book magic with Magery (not everyone has access to Thaumaturgy, which could be a problem, but various ritual systems based on path/book were suggested by contributors)
Please choose just one.
If anyone has questions/comments/concerns about this second poll, let me know.
We will need a winner to move forward on some aspects of setting and possibly racial design.
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3)Path/Book magic with Magery (not everyone has access to Thaumaturgy, which could be a problem, but various ritual systems based on path/book were suggested by contributors)
Those who don't have Thaumatology can probably substitute with Ritual Paths with Magery from Basic Set.