Quote:
Originally Posted by CoyoteGestalt
I was in a (non-GURPS at the time) campaign where a PC had an ability like this, and it honestly led to some pretty interesting roleplaying. Telling the other players what music was playing was a way to express the character's mood, intentions, etc. without stating them explicitly in situations where that would have been out of character.
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You could also do a limited form of precognition that manifests as background music that the characters must interpret before whatever it's predicting becomes obvious, but depending on how you do it, that could be too useful to be a Perk.