View Single Post
Old 07-28-2017, 02:49 PM   #39
Buzzardo
 
Buzzardo's Avatar
 
Join Date: Mar 2008
Location: Austin, TX
Default Re: I was hoping for this

Quote:
Originally Posted by hcobb View Post
Will the AI be federated (here is a group of units that can move and attack as a group) or single unit (GEV #3412, what is the best move you can make, without coordinating with other units)?
Quote:
Originally Posted by GranitePenguin View Post
This. The AI for a single unit (eg, an Ogre) only need to evaluate for itself. Evaluating for a group of units that can work as a team matters and gets more interesting. A high percentage of Ogre is moving everything into primary and supporting positions, but then evaluating fire activity based on the results of the fire attempt.
Indeed, given that units often must team up to get the right odds, coordination between units isn't a nice-to-have. It's crucial.

As for the number of passes, a friend of mine who does AI for games once mentioned that the proper solution is a graph from which the computer player then picks the best outcome. With multiple units, the graph quickly gets complex, but that's why we made computers.
__________________
Play Ogre? Want an interactive record sheet?

Want a random dungeon? How about some tables for that? How about a random encounter?
Buzzardo is offline   Reply With Quote