Quote:
Originally Posted by GranitePenguin
Out-of-sequence attacks - This is specific to cruise missiles. How is the opportunity fire going to be handled for cruise missiles in a multi-human game (especially online)? Does play pause whenever the CM passes within range of a unit so it can try to shoot it down?
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You pretty much have to do it that way. 1) accidental detonations - a player can influence the location. 2) ogre missiles - a player can choose if to fire one each time the cruise missile moves.