Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .
For the issue of characters possessing incomplete umbrellas, I suggest making specialization free, as Ars Magica did:
For each skill¥, pick one aspect that you're especially good at (+1). You can also save o e point on final cost by picking an aspect you're especially bad at (-2).
This could be tweaked, but I recall that having a specialization on every skill greatly improved initial flavor, but also helped players memorize the tasks within each skill.
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