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Old 04-17-2010, 12:24 PM   #8
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: [GM] At last! A combat Matrix is Born(sort of)

Nymdok,
I am skeptical, but I am willing to try a “real world” test or two.

In my DF game, my players have a big "Boss" encounter with Acid Spiders coming up. In my mind, a Boss encounter should have most of the party seriously wounded, with a chance of death for one or two of them (assuming the dice don't turn against them with a string of criticals).

Using your combat matrix, how many Acid Spider opponents should I send at the 6 PCs as a “Boss” encounter?

I'll run it with your suggestion rather than what I had planned.
-Dan


The opponents
Acid Spiders
Bite (15) Dmg: 2d+1 imp + 1d-3 per second corrosion follow up for 10 sec.
Defenses P / D/ B = 0 / 11/ 0
DR 0
HP 26
Speed/Move: 7 / 9 (+ 10 yard Jump)
Stealth 15

The players:
Barbarian/Scout
2 x Axe (18) Dmg: 3d+1
Bow (22) Dmg: 1d+4
Defenses: P / D/ B = 13 / 12 / 0
DR: 4
HP 22
Speed/Move: 7 / 8

Knight/Scout
Sword (17) Dmg: 2d+1 cut / 1d + 1 imp
Bow (22) Dmg:1d+2
Defenses: P / D/ B = 12+2/ 12+2/ 13+2 (Med Shield)
DR: 4
HP 13
Speed/Move: 7.25 / 8

Swashbuckler/Martial Artist
2 x Sabre (19) Dmg: 1d+3 / 1d+1
Throwing Knife (16) Dmg: 1d-2 imp
Defenses: P / D/ B = 15 / 12 / 0
DR: 4
HP 10
Speed/Move: 7.25 / 8 (10)

Thief /Martial-Artist
2 x Saber (15) Dmg: 1d+1 / cut 1d-1 imp normal 2d-1 cut / 1d imp suprise
Bow (16) Dmg: 1d+2 imp
Karate (16) Dmg: 1d cr
Defenses: P / D/ B = 11 / 11/ 0
DR: 4
HP 11
Speed/Move: 6.25 / 7

Cleric
Sword (15) Dmg: 1d+2 cut /1d imp
Sunbolt (15) Dmg: 1d – 9d burn
Defenses: P / D/ B = 10+2 / 9+2/ 10+2 (Med Shield)
DR 4
HP 11
Speed/Move: 6.25 / 6

Mage
Staff (15) Dmg: 1d+2 cr (swing) 1d cr (thrust)
Flame Jet (16) Dmg: 1d – 3d
Fireball (16) Dmg: 1d -18d burn
Explosive Fireball (16): 1d
Create Fire/Fast Fire (20): Dmg 1d/2d per turn
Defenses: P / D/ B = 12 / 9/ 0
DR: 4
HP 10
Speed/Move: 6.25 / 6

Last edited by DAT; 04-17-2010 at 12:31 PM.
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