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Old 09-04-2017, 05:36 AM   #21
Phantasm
 
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Join Date: Jun 2006
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Default Re: Battletech/Mechwarrior mechs in GURPS

Quote:
Originally Posted by borithan View Post
RoF could be explained away as each shot representing the effects of a volley of fire rather than individual shots (which is quite clearly the case with the Machine Guns), but yeah, the ranges...

Though as I understand it some of the older fiction has used the table top ranges as the basis of events in-universe.
This is the same kind of logic that gives Star Wars blasters a range of 30-35 meters in the fiction....

My own take: since we know the tonnage and speeds of the mechs, calculate ST/HP, LWt, and Move off that, give them appropriate Hnd/SR scores for the feel you're going for, base the weapons on their closest GURPS equivalents, and DR able to withstand what they're intended to face off against. Done. :)
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