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Old 12-03-2013, 07:09 AM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS Magic Flavor

Quote:
Originally Posted by doulos05 View Post
. Assuming they drop as much into powerstones as a front line fighter drops into weapons and armor, what kind of energy capacities are we talking about and how does that translate to the battlefield?
It won't go far on the battlefield. If the wizard is of average Wealth and spends all $1000 on a Powerstone he gets a 7 pt stone.

The important thing is that it only recharges 1 pt per day. No matter how many stones you have or how big they are that's the usual recharge limit

A 7pt stone is best held as an emergency reserve for unplanned Healings or similar things. An extra 1 pt/day on the battlefield (average) is probably not worth $1000 but saving 1 or even 2 characters might be.

People whoa re serious about casting spells more frequently usually go for Energy Reserve or if their budget is large enough they go for FP Regeneration.

Powerstones might rate ahead of Healing potions in value per $ but a wizard still needs at least one of those to heal himself when he's wounded. Healing spells on himself take a minus equal to the number of HP a wizard has lost.
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