Quote:
Originally Posted by Dustin
I find the rules for Complementary skills from Action 2 a little too stingy
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They are, but deliberately so . . . you can in theory get a very large bonus from
several helpers making rolls: "If the GM agrees, a master skill might sometimes be able to benefit from
several complementary skills!" And quite a few examples allow exactly that, like the ones on pp. 7, 8, 13, 15, 16, etc., and of course ACT (p. 17). For instance, a hacker could get bonuses from Computer Programming (for writing code), Electronics Operation (Surveillance) (for monitoring), Expert Skill (Computer Security) (also for writing code), Fast-Talk (for social engineering), and Scrounging (for Dumpster-diving), giving from +5 to +10 if things go well.