Quote:
Originally Posted by tbeard1999
I think Melee got the concept correct - pole weapons *could* be more effective in a charge. And Melee allowed some interesting tactical approaches with pole weapons.
But doubling the damage, while simple, might have been too much, with larger pole weapons. A simple fix might be to add 1 die for a charge attack (or set vs a charge) with anything the size of a spear or larger.
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Surely the standard tactic against the charge is the Defend option? That renders the charge largely ineffective unless the attacker has a high adj DX. I'm not so keen on getting rid of double damage, although maybe the Halberd should be 2-2 and the Pike Axe 2d. Otherwise why would someone choose a Pikeaxe over a Battleaxe at ST15?
Also, I find it amazing that your unarmoured Naginata wielder was your most long lived. He probably wouldn't even survive the first room in Death Test!