Re: Fantasy Trip Glitches, Contradictions, Ambiguities
One of the challenges with using SCA heavy weapons fighting as a guide to armed combat is that the scoring system means your armor doesn't 'work' - i.e., a sharp rap that stops on an armored location scores a point, despite the fact that it would not effect you. And blows that would harm an armored opponent without finding a gap in protection - like full-rotation hits with a heavy pole arm, or a grappling throw - are disallowed. This isn't a criticism of the sport; all combat sports have protective rules and/or gear (usually both) that shape how you win and therefore how you approach the activity. But it does mean that SCA heavy weapon fighting is not very much like late medieval armored combat. Nor is it very much like unarmored combat, because of the restrictions in movement. It is like SCA heavy weapons combat. Which is cool, but its own thing.
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